Strength

'' "Human beings are strong because we have the ability to change ourselves." ~ Saitama ''

Strength
''Strength is a measure of muscle, endurance and stamina combined. ''It is the oldest resource of combat, and in nature, it can dictate the dominance of one creature over another, a group over many.

MC: Maneuver Cooldown. Every so many rounds, one may use a strength feat at the non-exerted cost.

Feats of Strength
Upon reaching Strength of 4, choose one:

Find a Way: Increase open doors maximum by 1. (1-3 for 4 STR, 1-4 for 6 STR, etc). 

Entryway: Increase Bend Bars/Lift Gates percentage by 10%.

Upon reaching Strength of 6, choose one:

Disciplined Power: Increase RTH for all physical attacks by 1.

Rageborn: Increase DMG for all physical attacks by 1.

Upon reaching Strength of 7, choose one:

Second Wind: Once a day, the fighter may push himself through mental exertion, healing himself for hitpoints equal to twice his strength score, but causing him to fall unconscious after an hour for hours equal to his strength score.

Solid Understanding: The fighter is familiar enough with using his strength for weapons that he gains 10 skill points in any form of melee weapon combat that supports strength, at the player's choice. It cannot be applied to his greatest combat skill.

Breaker: The fighter can apply his Open Doors roll to attempt to crush objects made of nothing tougher than steel and no larger than a watermelon.

Gain:

No Tolerance: The fighter cannot critically fail a melee attack.

Upon reaching Strength of 9, choose one:

Third Wind: Increases Second Wind to twice per day and also increases the amount of time before the fighter collapses from one to three hours. Unconsciousness time does not stack.

Enduring Body: When struck below 0 HP, the fighter does not begin to bleed out until as many rounds as his strength score have passed.

My Body is a Weapon: The fighter's punches gain an additional 1d6 damage.

Gain:

Critical Mass: Twice per day, the fighter can ensure his next attack is a critical strike.

Upon reaching Strength of 10, gain:

Unyielding Wielding: The fighter can use a weapon meant for a size category larger than him.

One Punch: Once per week, the fighter can amass his strength into a single punch, dealing 20d20+20 damage. His hitpoints become 1, and he falls unconscious for 24 hours.