Two-Handed Weapons

[1/24/2016 1:47:24 PM] Tahm Keach: Two-Handed Weapon Feats Two-Handed Swords: Tiger Stance->Ward/Penetrate->No Openings/Pommel Strike->Lightning Riposte/Murder Stroke. Two-Handed Axes: Bear Stance->Choke Up/Slide Down->Haft Bash/Jab->Blade to Bulwark/Tornado. Two-Handed Maces: Ox Stance->Clash/Shatter->Threatening Reach/All the Weapon->Weight of Mountains/Tremor. [1/24/2016 2:15:07 PM] Tahm Keach: Two-Handed Weapon Feat Descriptions Two-Handed Swords. Tiger Stance - Requirements: Two-Handed Sword skill. The principle stance for two-handed swords. Ward - Requirements: Tiger Stance. Enemies attempting to move into, or away from, the area next to the enemy you are currently engaged with will take 1/2 your Weapon Damage when doing so. Penetrate - Requirements: Tiger Stance. You expertly bypass an enemy's armor, natural or otherwise, in a focused thrust. This attack deals regular weapon damage, but entirely ignores armor for the purposes of RTH. No Openings - Requirements: Tiger Stance, Ward. Enemies who move to flank you receive no bonus for doing so, and will also take 1/2 Weapon Damage upon entering or leaving this space. You may attack enemies behind you, but you take a -8 on RTH. At Mastery of Two-Handed Swords, this decreases to -4. Pommel Strike - Requirements: Tiger Stance, Penetrate. Swinging your blade's hilt upwards, you strike an opponent over the head with the pommel of your weapon. If striking bare flesh, this attack deals 1/2 Weapon Damage, but receives a +5 on RTH. If striking an opponent wearing a helmet, it instead deals full Weapon Damage and disorients the target, but receives no bonus on RTH. Lightning Riposte - Requirements: Tiger Stance, Ward, No Openings. If an enemy attacks you, you are able to deal 1/2 Weapon Damage to them on your following turn so long as they are in reach of your weapon. This can be done to as many enemies as have attacked you prior to your turn. In addition to this, the damage from Ward is increased to full Weapon Damage. Murder Stroke - Requirements: Tiger Stance, Penetrate, Pommel Strike. Reversing the grip of your sword, you carefully take the blade in your hands. Until you change back to a normal grip, your attacks against armored opponents deal damage as if they were critical hits. Critical hits against armored opponents now deal an extra multiple of damage.(a x2 Critical would now deal x3.)  However, if you should fail on an attack while using Murder Stroke, you deal 1/2 Weapon Damage to yourself.

Two-Handed Axes Bear Stance - Requirements: Two-Handed Axe skill. The principle stance for two-handed axes. Choke Up - Requirements: Bear Stance. You swing your grip up to just below the head of your axe, reducing its reach to that of a one-handed axe. However, succesful melee attacks against you have their damage reduced by 1/3 STR(minimum -1 damage.) Slide Down - Requirements: Bear Stance. You slide your grip down on your axe, and increase its reach by 1/2 its original distance. While using Slide Down, you are able to attack over an ally's shoulders or around their sides, striking enemies infront of them. Haft Bash - Requirements: Bear Stance, Choke Up. Tightening your grip, you deliver a bash to one enemy within your reach using the haft of your axe. This deals 1/2 Weapon Damage and, on criticals, deals full Weapon Damage + shoving your target back five feet. They must roll not to fall prone, with the DC of the roll being Weapon Damage + 1/2 STR of the basher. Jab - Requirements: Bear Stance, Slide Down. You deliver a sudden, unexpected thrust with the head of your axe rather than a swing. Deals full Weapon Damage and on criticals will bypass armor, but if you are being flanked you take a -5 on RTH. Blade to Bulwark - Requirements: Bear Stance, Choke Up, Haft Bash. Your stance is impenetrable, and you utilize the head of your axe as a shield. Adds 1/2 Weapon Damage to your armor, and increases the defensive bonus of Choke Up to 1/2 STR. Tornado - Requirements: Bear Stance, Slide Down, Jab. Twisting your feet, you become an expertly controlled flurry of damage. Bypassing allies in your way, you are able to roll an attack and deal full Weapon Damage to one target and 1/2 Weapon Damage to all enemies within the extended reach of your Slide Down grip. If you announce doing so prior to using Tornado, you may increase you reach to 2x original weapon reach, but you take a -5 on the RTH of Tornado. [1/24/2016 2:15:14 PM] Tahm Keach: Sword and Axe feat desc [1/24/2016 2:15:23 PM] Tahm Keach: gonna do maces now [1/24/2016 2:29:37 PM] Tahm Keach: Two-Handed Maces Ox Stance - Requirements: Two-Handed Mace skill. The principle stance for two-handed maces. Clash - Requirements: Ox Stance. Enemies who attempt melee attacks against you, should they fail, will take 1/2 Weapon Damage to their weapon's own HP. On critical fails, they are in danger of being disarmed or having their weapon bent or broken. Shatter - Requirements: Ox Stance. You make a concentrated effort to assault an enemy's defenses with a mighty swing. On a succesful attack, you deal 1/2 Weapon Damage to the target themselves, and full Weapon Damage to their armor. On a critical, weaker armor may be outright broken. Threatening Reach - Requirements: Ox Stance, Clash. Enemies within the reach of your weapon who attempt to make an attack on a target other than you must succeed on a roll, the DC of which is equal to Weapon Damage + 1/2 STR, or the attack will outright fail. Enemies who beat this roll will still suffer a -5 on RTH against enemies other than you. All the Weapon - Requirements: Ox Stance, Shatter. The recognize the capabilities of each part of your own weapon. You are able to attack a second time in the same round, using the haft of your mace as well as its head, dealing 1/2 Weapon Damage on the second attack. Weight of Mountains - Requirements: Ox Stance, Clash, Threatening Reach. Enemies you have succesfully struck will, for the following three rounds, suffer a RTH penalty equal to 1/2 your weapon's weight. Tremor - Requirements: Ox Stance, Shatter, All the Weapon. Mustering all the power of your mortal body, you glimpse the supernatural and strike the ground with all your force, heavily disturbing it. Soil is upturned and ripped, rocks broken, stone shattered. Enemies within reach of your weapon take 1/2 its Weapon Damage from shrapel and force, and the ground you strike becomes an impassable area until otherwise repaired.