Character Creation

"Society is built upon those who are able to hold their own ground and live independently from all others. In return for what surplus they bring, some product of trade that does not necessarily provide survival on its own is given. Society grows on this, the independents supporting the specialists. Without the independents, society collapses. Without the specialists, society never grows. It is always a trade, always a currency."

"What is the one resource which is given to all, consumed by all, and is the foundation of all trade? Time."

"People dedicate their time. They give it to some profession in order to reap some product, perhaps investing time with risk by experimentation for a new or better product. Such gambling is what leads to the progression of society."

"There are masters of trades, and jacks of many. Those who seek power understand that it is within these masters united. They understand that achieving supremacy above all life is to become of master of all things and still have the time to use it well. Come hither, masters! They bear the time and the plan, and all they lack is the talent for which they do not have the time. These are rulers. They would be wise to not forget the roots of society."

"People and how they decide to spend their time is the most powerful collective of individual decisions in the world, and they dictate the course of history."

~ Ignatius Lordsblood

Playable Races
(Currently no racial stat bonuses)

Humans

Dwarves

Pale Elves

Dark Elves

Orcs

Boves

Kapells

Attributes of Might
STR - Strength

DEX - Dexterity

CON - Constitution

Attributes of the Mind
WIS - Wisdom

CHA - Charisma

INT- Intelligence

Skills
There are no character levels in Ainran. The use of one's time contributes to their growth in whatever they devote their time to practicing and using. Experience is gained through venture or training (the latter of which is slower) and is then applied to skills relevant to the experience. The increase in these skills provide benefits, and they occasionally unlock a single or a choice in feat, especially the higher the skill. Additionally, many skills increase one's attributes, and both the increase in skills and attributes require more each increment. Every increment in an attribute provides a feat choice. Some skills, primarily combat skills, have specialties that often affect a different attribute than another speciality within the same skill, and they lead to mutually exclusive feats later in the skill. Once the skill is maximizied, the individual is known as a Master of that skill, and they restart at the splitting point of specialty and increase their skill back to maximum, mastering two specialties. Anyone who masters two or more specialties or skills is known as a Grandmaster.

General Shop
soon ™