Character Creation (AinranLITE)

Overview
STR: Bonuses here are applied to any particularly physical things you do, especially melee combat. DEX: Bonuses here are applies to any particularly nimble/flexible/acrobatic/swift things you do, especially archery and specialized movement. CON: This is a more passive trait. Bonuses here are applied to resistances to magic and defense against attacks. INT: This contributes to knowledge, language, understanding, and arcane magic. WIS: This contributes to faith, willpower, decisional foresight, and divine magic. CHA: This contributes to appearance, speech, interaction with other sentient beings, and bardic magic.

Every player starts with SI - serious injury capacities - based on their age.

0-9: Half an SI: it takes only a roll of 11 that's successful to incapacitate this individual. 10-18: 1 SI. 19-55: 2 SI. 56+: 1 SI.

You are also given a certain amount of attribute points that define your character's natural specialties. These rarely, if ever, change. You get 3 points. You contribute them to STR, DEX, WIS, INT, CHA. You can reduce other stats for a total of 3 extra points to put into others. Note that many objects or instances related to that stat will require at least a 0 to use. (A magical sword blessed by a divine being, for example, could not be picked up by someone with -1 CHA). It is recommended that you reduce two stats for a total of 5 points to spend.

SI BONUSES: 1 per CON 1 per 2 STR 1 per 3 DEX

You will also start with skills, which are based on your character's age. Each skill has a maximum of 10 (for now) Skill Points (SP) that can be attributed to it, granting bonuses to the d20 rolls (and later will apply more specific benefits). Age matters heavily here:

0-5: 0 SP 6-9: 1 SP 10-14: 3 SP 15-18: 5 SP 19-25: 10 SP (cannot go over 5 in a single skill) 26-35: 20 SP (cannot go over 8 in any but one skill). 36-45: 30 SP ( can only go over 8 in two skills ) 46+: 40 SP ( can only go over 8 in three skills )

Skills are specific to a degree. Here's some examples:

One Handed Swords (Offensive)

One Handed Swords (Defensive)

Shields (Defensive)

Blacksmith(Swords)

Unarmed Combat (Offensive)

== APPLICATION TEMPLATE == Name: Age: Race: Gender: Profession: Societal Status: (POOR, LOWER, LOWER MIDDLE, MIDDLE, UPPER MIDDLE, LOW WEALTHY, WEALTHY, VERY WEALTHY)

Attribute Allotment:

STR: DEX: CON: INT: WIS: CHA:

Skills:

Personal Appearance and Outfit:

(Where plausible) Traits known to local community:

(Optional, but Recommended) Family:

(Optional) Additional Notes:

SAMPLE APPLICATION
Name: Trintan Barbus

Age: 36

Race: Human

Gender: Male

Profession: Fisherman

Societal Status: Middle

Attribute Allotment:

STR: 4

DEX: 0

CON: 1

INT: -1

WIS: -1

CHA: 0

Skills: Unarmed(Offensive): 10. Unarmed(Defensive): 10. One-Handed Swords(Offensive): 5. Shields(Defensive): 5.

Personal Appearance and Outfit: Trintan Barbus is a lightly-tanned, middle-aged Human. His hair was most likely a sandy blonde in his youth, but has turned pale by prolongued exposure to the sun during long hours spent on his boat. His physique is considerably muscled by a combination of harsh fishing and sailing as well as a constant routine. As far as facial hair, he tries to keep it trimmed but can rarely avoid at least some stubble remaining. Generally, he wears loose black pants with high brown leather boots. Around his waist is a bright blue sash to accompany a sleeveless vest of the same color, under which he wears a loose white shirt.

(Where plausible) Traits known to local community: Trintan is known to be a stout supporter of the community through fishing and trade, supplying food at lower costs than most trade from outside would allow for. Known to be generally charitable and to provide to people who he knows could not repay the debt. In spite of this, it is also well known that he would rather be elsewhere, though few know where or why.

(Optional, but Recommended) Family: His father, Terrant Barbus, was a shipwright of Kelselor. It is unknown what circumstances led to this craftsman falling out of favor in his home Kingdom and moving to the town. Whatever the cause, he brought his wife- Elana- with him, along with the then-teenaged Trintan. He is not known to have any siblings or cousins.

(Optional) Additional Notes: Has a strong distaste for chicken for some reason.